<Spell Name="Magic Vestment">
  <school>transmutation</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>cleric oracle 3, inquisitor 3</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, DF</components>
  <costly_components>0</costly_components>
  <range>touch</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>armor or shield touched</targets>
  <duration>1 hour level</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates (harmless, object)</saving_throw>
  <spell_resistence>yes (harmless, object)</spell_resistence>
  <description>You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Magic Vestment&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;transmutation &lt;b&gt;Level &lt; b&gt;cleric oracle 3, inquisitor 3&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, DF&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;touch&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;armor or shield touched&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 hour level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates (harmless, object) &lt;b&gt;Spell Resistance &lt; b&gt;yes (harmless, object)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).&lt; p&gt;&lt;p&gt;An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;You can add one armor special ability to the target if it s armor or one shield special ability if it s a shield. The special ability must have a base price modifier no greater than a +1 enhancement bonus or 4,000 gp.&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Augmented (3rd)&lt; b&gt;  If you expend two uses of mythic power, you can add any number of special abilities with a total base price modifier no greater than a +2 enhancement bonus or 15,000 gp.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>1</divine_focus>
  <sor>NULL</sor>
  <wiz>NULL</wiz>
  <cleric>3</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>3</inquisitor>
  <oracle>3</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>3</SLA_Level>
  <domain>Nobility, Strength, War</domain>
  <short_description>�Armor or shield gains +1 enhancement per four levels.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells m magic-vestment  Magic Vestment </linktext>
  <id>340</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>Devotion, Wisdom</patron>
  <mythic_text>You can add one armor special ability to the target if it s armor or one shield special ability if it s a shield. The special ability must have a base price modifier no greater than a +1 enhancement bonus or 4,000 gp.</mythic_text>
  <augmented>Augmented (3rd)  If you expend two uses of mythic power, you can add any number of special abilities with a total base price modifier no greater than a +2 enhancement bonus or 15,000 gp.</augmented>
  <mythic>1</mythic>
</Spell>